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Assign the original Object to the Reference Root Object field.
- Please make sure the Object’s Scale is set to 1.
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Click the Auto Match (By Name) button and check whether the Skinned Mesh Renderer is properly matched.
- If it is not matched or a different Mesh is assigned, please manually assign the correct Mesh.

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Select the vertices you want to restore.
- Only vertices selected in yellow will be affected. It is recommended to enable the Show Occluded Vertices option when selecting.

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Click the [Run Restore] button to perform the restoration.
- Restore Iteration: The number of times the shape restoration operation is repeated.
- Restore Ratio: The ratio that determines how much of the original shape is reflected.
