Mesh Studio Main Window

Object
Root Object

- Root Object: The Object whose children include the SkinnedMeshRenderers you want to edit.
- Refresh SMRs button: Finds SkinnedMeshRenderers on the Root Object and its children, then displays them in the list.
Revert to Original : All: Restores all Meshes to their original shape.
SkinnedMeshRenderer List

- Displays the editable SkinnedMeshRenderers found under the Root Object.
- Main: The Mesh used for selecting and editing vertices.
- Affect: Meshes that deform together when brush changes are applied to the Main Mesh.
- Affect Meshes deform together only when Selection Mode is set to Euclidean (Distance-Based).
Revert to Original: Restores that Mesh to its original shape.
Edit Settings

Preview