
Object
Root Object

- Root Object: The Object that contains the SMRs to be modified as its children.
- Refresh SMRs: Displays the children of the assigned Root Object in the SkinnedMeshRenderers list.
- Revert to Original: ALL : Restores all Meshes to their original shape.
SkinnedMeshRenderers

- SkinnedMeshRenderers: Displays the list of SkinnedMeshRenderers that can be deformed.
- Main: Selects the main Mesh whose vertices will be displayed and edited.
- Affect: Selects the Mesh that will move together according to the deformation of the Main Mesh.
- Only deforms together when Pick Mode is set to Euclidean (Distance-Based).
- Revert to Original: Restores the selected Mesh to its initial shape.
Edit Setting
Preview

- Apply Every N Frames: Sets the frame interval at which modified shapes are applied to the Mesh.
- Lower values apply changes faster, but may increase calculations and cause performance drops.
- Sampling Target: Sets the number of vertices to display.
- If you experience lag even when nothing is moving, lower the vertex count.
- You must click the Rebuild Sampling button for the changes to apply.