When enabled, this option automatically searches for the Body Mesh on the Avatar.

If an error message stating that the Body Mesh cannot be found appears, please disable this option and manually assign the Body Skinned Mesh Renderer corresponding to the torso.

This option allows you to select the mesh to be deformed.
If the mesh is not visible, click the [Refresh Mesh List] button to refresh the mesh list.
If there are any meshes you do not want to transform, uncheck their checkboxes.

Examples of when "Bag" is selected and when it is not


This parameter sets the minimum distancebetween the garment and the body.
If the garment penetrates the body (becomes transparent) excessively, increase this value.
Example


This option determines whether detailed fitting is appliedto the shoe mesh.
Depending on the avatar, shoe fitting may not apply correctly, or the shoe shape may become distorted.
Good Case (Shinano → Sio)


