⚫ This mode runs the deformation based on an outfit that the user has manually adjusted to fit the Target Avatar.
⚫ During the fitting process, you can make additional adjustments in the Bone Adjustment window for a more precise result.
Place the avatar in the Scene, then reset its rotation and scale.
Verify that the Animator and the Skinned Mesh Renderer corresponding to the torso are present on the avatar.

Adjust the BlendShapes so that the Body Mesh is fully visible without any parts being scaled down or obscured.

Place the outfit in the Scene, make it a child of the Source Avatar, then adjust its position and scale.

Adjust the outfit’s BlendShapes to match the Source Avatar.

Also adjust the avatar’s BlendShapes, such as 👠 Foot Heel or 👙 Breast, to match the outfit.

Assets\@Eden_Tools\Kisetter\ProfilesExample Profile folder structure: Profiles └─ ProfileName ├─ ProfileName.json └─ ProfileName.eb

