MeshStudio 사용 가이드 영상 2 (1).mp4
1. Preparation
- In the top menu bar, click [Auto Morpher] - [MeshStudio] to open the Mesh editing window.

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Assign the Root GameObject of the outfit you want to edit to the Root Object field, then click [Refresh SMRs].
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Initialization may take some time depending on the vertex count of the outfit.

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If loaded successfully, editable SkinnedMeshRenderers will appear in the list below.

Editing
Mesh Selection

Select a Mesh to Edit
- In the list, click Main next to the SkinnedMeshRenderer you want to edit.
Select Additional Meshes to Deform Together
- Click Affect next to the SkinnedMeshRenderer you want to move together.
- Meshes marked as Affect will not display vertices, but they will deform together when changes are applied to the Main Mesh.
- This works only when Pick Mode is set to Euclidean (Distance-Based).
In Adjacency (Connected Mesh-Based) mode, Affect Meshes do not deform together.
MeshStudio 사용 가이드 영상 3 (1).mp4