MeshStudio 사용 가이드 영상 2 (1).mp4

1. Preparation

  1. In the top menu bar, click [Auto Morpher] - [MeshStudio] to open the Mesh editing window.

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  1. Assign the Root GameObject of the outfit you want to edit to the Root Object field, then click [Refresh SMRs].

    1. Initialization may take some time depending on the vertex count of the outfit.

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  2. If loaded successfully, editable SkinnedMeshRenderers will appear in the list below.

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Editing

Mesh Selection

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Select a Mesh to Edit

  1. In the list, click Main next to the SkinnedMeshRenderer you want to edit.

Select Additional Meshes to Deform Together

  1. Click Affect next to the SkinnedMeshRenderer you want to move together.
    1. Meshes marked as Affect will not display vertices, but they will deform together when changes are applied to the Main Mesh.
    2. This works only when Pick Mode is set to Euclidean (Distance-Based). In Adjacency (Connected Mesh-Based) mode, Affect Meshes do not deform together.

MeshStudio 사용 가이드 영상 3 (1).mp4