Place the avatar in the Scene that you want to use to create the Profile.
Reset the avatarβs Rotation and Scale to their default values.
Verify that the avatar correctly contains the following components:
Adjust the Body Mesh Shape Keys so that the entire body is fully visible, with no shrinkage or hidden parts.
Add Eden Auto Morpher β Profile Saver to the Hierarchy.
Enter the name of the Profile to be created in Profile Name.
Assign the target avatar to the Source Avatar slot.
Assign the Body Skinned Mesh Renderer to the Source Body Mesh slot.

Click the Save Profile button.
Verify that the Profile has been created successfully.
Assets\\@Eden_Tools\\Eden_AutoMorpher\\ProfilesAdd the Profile folder to the Profile path.
Assets\\@Eden_Tools\\Eden_AutoMorpher\\ProfilesExample Profile folder structure:
Profiles
ββ ProfileName
ββ ProfileName.json
ββ ProfileName.eb

Verify that the Profile appears correctly in Eden AutoMorpher.
Add Eden AutoMorpher to the Hierarchy.
Assets\\@Eden_Tools\\Eden_AutoMorpher\\EdenAutoMorpherClick Profile Mode.

Check that the added Profile appears under Source Avatar β Profile.

Assets\\@Eden_Tools\\Eden_AutoMorpher\\Profiles.