⚫ This feature adds BlendShapes from a specific mesh on the avatar to other meshes as well.

attachment:0611e8cc-d83a-4bc7-9bb2-ed1bb3c0ec01:ShapeKey_Guide.mp4

Things to Check Before Setting the BlendShape Mesh

Generating When the Reference Mesh BlendShape Value Is Not 0

1. Prepare the Source

  1. Assign the avatar's Animator to the Avatar Animator.
  2. Assign a mesh containing the blendshape you want to add to the BlendShape Mesh.
    1. e.g., Head Mesh / Body Mesh

2. Add Mesh

image.png

  1. Click the [Mesh List to Add BlendShape] window to open the list.
  2. Drag the mesh you want to add into the box labeled [Drag a Skinned Mesh Renderer here to add].
    1. You can add a single Skinned Mesh Renderer by dragging it directly.
    2. Alternatively, you can drag a parent object that has multiple Skinned Mesh Renderers as children to add them all at once.
  3. You can remove a mesh from the list by clicking the [X] button or the [Clear All] button.

3. Option Settings (Optional)