⚫ 아바타의 아래 모든 Mesh의 BlendShape를 한번에 조정하는 Tool 입니다.

attachment:d75e48ca-26df-4b43-b3fa-47897a01d3f8:BlendShapeController.mp4

1. Assign Root Object

  1. Assign the top-level parent object containing the meshes to be adjusted together with the BlendShape to the Target Root Object.

2. Refresh Mesh List

  1. Click the [Refresh Mesh & BlendShape List] button to update the mesh and blend shape lists.
  2. If [Include Inactive Object] is enabled, deactivated (Active OFF) meshes will also be included in the list.
  3. If you uncheck the Select box, the corresponding object will be excluded from BlendShape adjustments and list updates.

3. BlendShape Adjustment

  1. **The BlendShape List displays all BlendShapes associated with the meshes.**1.
    1. Enter a BlendShape name in the Search field to filter and display only the desired BlendShape.
    2. The Mesh List at the bottom displays the list of meshes that have that BlendShape.
  2. You can adjust the BlendShape value by moving the Weight Slider or clicking the [0] [100] buttons.